The object is to rack up 500 points across several rounds, which one can do by getting rid of their cards first, since they'll earn points for whatever cards their opponents are left holding. (Although it's recommended for children 7 and older, this is another game that little siblings might be able to join.) There are many rule variations, and some families even create their own, but the basic outline is simple enough for younger kids to understand. Iconic and perennially beloved, Uno is a game that can be customized for the age and skill level of the players. Variations in the rule book include "Crab Apples" (choose the word that is least like what's shown on the green card) and "Apple Turnovers" (players get green cards, and the judge reads out a red one). The original version is recommended for kids ages 12 and up, but Mattel also makes an Apples to Apples Junior Edition ( available on Amazon) for children ages 9 and older, and a Disney-themed version ( available on Amazon) for the 7-and-up crowd. If you win a round, you get to keep the green card, and the goal is to rack up a certain number of cards, which based on how many people are playing. Note that the goal is to wow the judge (you can argue your point), so that might mean picking a combination that you suspect they will appreciate-for example, "glamorous BigFoot" might trump "glamorous supermodel" for the right judge. The other players must then put down the red card that they think fits best with the green one in play. The judge flips over the top green card, and reads it aloud.
Each player is dealt seven red cards, while the green ones are left as the draw pile. The basic premise: Red cards list nouns (people, places, things, events) and green ones have adjectives. Players take turns being the judge, which little ones will appreciate as it helps balance out the power dynamics.
This fun and familiar game can be played with up to 10 people, and chances are that people of all ages quickly grasp the concept. The subject matter is silly rather than overly vulgar, but beware that your kids may be laughing about "portable cheetah butts" and "bat farts" for weeks to come. The game is aimed at players age 7 and older, although younger children will be able to play with a bit of patience and direction. There are several expansion packs available, and many families felt they were key to having the most fun, even as a group of four-otherwise the game went too quickly. Obviously there's a fair amount of luck and chance, but you'll also need to strategize as you figure out which cards to play when, and as the draw pile gets smaller, your chances of pulling an exploding kitten get larger, thus increasing the tension. That might mean defusing with a "kitten yoga" card, deploying the "weaponized back hair" card, or playing your "rub the belly of a pig-a-corn" card, which allows you to peek at the top three cards in the pile.
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How to play? You pick from the draw pile, and if you pull an exploding kitten card you're out, unless you can use another card in your hand to take action. This popular, 15-minute game, which is described by its founders as "a highly strategic, kitty-powered version of Russian roulette," has sold millions of copies.